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Thread Statistics | Show CCP posts - 1 post(s) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 13:52:00 -
[1] - Quote
Obligatory "SLAP IN THE FACE OF YOUR VETS" post before anyone post it unironically. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 13:57:04 -
[2] - Quote
Edward Olmops wrote:How would you think about a one-time SP boost for new characters once they accomplish something? Say, 50k unallocated SP for completing a meta opportunity "Take opportunities: fully complete one/two/three other opportunities"
So there is - an incentive to do something with opportunities (learn actively), but it's not restricted to a specific area (you are not forced to learn combat or learn EVERYTHING to max out bonusses if you dont want to). - new players would quickly be able to customize their character AFTER they learned at least a little bit about the game (so hopefully they don't waste the one-time bonus)
Because then it's only a real boost to alts while this is a boost to newbie being able to try anything from second 1 of their gameplay. Newbie would likely throw their un-allocated SP gift in place that does not open new options for them to discover while this flat allocation make them able to do close to anything. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 14:01:58 -
[3] - Quote
Captain Awkward wrote:Like this very mutch. It will help new players to get a little better start. Its not so funny to buy 30 skillbooks at the first 3 days because everything that you want to try out is not learned yet. Do chars that were created in the last week(s) get some kind of free skillpoints (maybe fading out the older the char is) to compensate ? I could create a new char now and one new week and the one next week would be better then the char now. My buddy who startet last weekend will probably shoot himself if he hears this  Just saying.
CCP Rise wrote:
One note: if you made your character in the last few days you will have less SP than people who created after Vanguard, that's not good! Some time soon after Vanguard (maybe a week or so) we will hand out 300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. Sorry for having to wait a little but we gotchu.
Did you even read the post? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 15:15:11 -
[4] - Quote
Mag's wrote:Aladar Dangerface wrote:I really think that anyone who hasn't got the skills trained already should get them bumped up to the same level as a new character ill have.
It seems to me like the fairest option and will (hopefully) stop anyone from bitching about these changes. What about those who do not want those skills injected? Do we simply ignore their wants and do it anyway?
You would really be against free stuff because your skill-sheet does not look "perfect" after? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 16:25:06 -
[5] - Quote
Domanique Altares wrote:Frostys Virpio wrote:Mag's wrote:Aladar Dangerface wrote:I really think that anyone who hasn't got the skills trained already should get them bumped up to the same level as a new character ill have.
It seems to me like the fairest option and will (hopefully) stop anyone from bitching about these changes. What about those who do not want those skills injected? Do we simply ignore their wants and do it anyway? You would really be against free stuff because your skill-sheet does not look "perfect" after? Yes. I didn't train some things on my main and on alts because I didn't want them. I'm glad newbies are getting a starting bump; leave my years-old characters out of it. Just because someone wants to drop a load of free **** that I don't need nor want in my living room doesn't mean I should welcome it graciously simply because it's free.
I understood that point of view when SP determined your clone grade since free SP you didn't want could make you go to a higher price clone thus having a negative effect on you but now, I really can't see the real issue.
It feels like you passed your driver liscence for big rigs and get given another class for smaller trucks free of change and you want them to remove it because you really only want the big rig class written on the permit. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2239
|
Posted - 2015.09.24 16:30:40 -
[6] - Quote
Skia Aumer wrote:CCP Rise wrote:...we are hoping new players have faster access to a wider range of activities right out of the box. This is fundamentally wrong. The faster they taste all activities... oh hell, who am I kidding? The faster they taste ratting and mining, the faster they say "this is not what I want". No, they will not jump into a frigate and go rocking the lowsec. They just quit. I mean - yes, some will. But 90% or something live in highsec. Newbies are born in hisec. And they do what hisecmen do - mine and run missions. Unless you create some awesome PVE experience (and you dont) higher rate of skilling will mean only higher rate of newbies burnout. The key to get active engaged players is to incorporate them into the community. This takes time. The more time you buy with that skill queue - the more chance they have.
How do you engage them in the community if they have to play the waiting game for a skill to train every time they want to try something new? How the hell do they discover they want to explode ships in group if they never exploded a ship and probably can't because anything will warp away since they don't even have the skill to fit a disruptor?
"Don't teach kids to run because they might try football and if they don't like it, they might never discover how cool hockey is!!!!" |

Frostys Virpio
KarmaFleet Goonswarm Federation
2244
|
Posted - 2015.09.24 19:53:46 -
[7] - Quote
Kenrailae wrote:Excellent step in the right direction, though I do feel there is some merit in Mag's request for some choosing of a profession to start. A guy who wants to play Eve and mine is probably not gonna want 1/8th of his SP in gunnery when it would better suit him in shields by far. Choice and the resulting consequences that follow are also important.
Except the newbie are likely to have next to no idea what they want can could choose wrong. Choose exploration because it sounds cool and all. Tuns out it's not what the guy though and want something different? Oh well, go afk for some time while your basic skill requirement to do the next thing you want to try train. I can't confirm but I'm pretty sure that is exactly what CCP want to avoid. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2257
|
Posted - 2015.09.25 14:14:23 -
[8] - Quote
Aleara Matsuo wrote:I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?
If you start training them now, you will probably have all of them. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2272
|
Posted - 2015.09.26 21:51:36 -
[9] - Quote
Nox Shadow wrote:So I created this account on the 12th of September, which is apparently 3 days to old to get the free sp? Seems a little harsh, maybe make it for all accounts created in September?
Other then that seems like a good change.
But what about the guy who created on august 31 at that point? Any place they draw the line will amke some people think it's bad because they are just a bast it... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2279
|
Posted - 2015.09.28 18:55:15 -
[10] - Quote
Alexis Nightwish wrote:While I'm totally for increasing a newbro's starting SP, I think the path you've chosen isn't the best one. When I first started a decade ago, I was a able to indirectly determine my starting skills by the choices I made during the character creation process. I started heavily combat oriented, just as I wanted to be. I didn't have "wasted" SP in industry or trade or w/e. This was a positive experience as a new player. You now start every single player out the same, with the same default set of skills, like a prepackaged commodity, forcing their starting SP to be spread out amongst all the areas rather than the ones the player may actually want. This is too much like real life where I have to take classes at the uni that I have no interest in in order to get the degree in what I actually want to do. Instead I would have implemented a system during character creation that let a player choose the areas they wanted to focus in. If a player was unsure they could still choose to be a generalist. Mornak wrote:+1
Maybe you could go a tiny little step further and also award an additional 100-300k SP's or so when someone sub's after the trial period... I think this would be a nice little insta-satisfaction for subbing your trial-acc... plus it might be enough to get some ppl to sub that otherwise wouldn't.
But please make them freely allocatable, so that new player can specialize themselves a bit... i think that is very important for the RPG part of this game...
it's not like the difference between 400k and 700k SP's would make much of a difference....
(i dont know if anything like this is already in place, haven't created a new char in ages.... please ignore if there already is such a insta-satisfaction thingy implemented)
Very this. You could implement it as an opportunity. Opportunity: Getting your Pilot's License Obtain a Pilot's License EXtension (PLEX) or purchase a subscription to obtain a one-time per account allotment of 300,000 freely allocatable skill points.
This is cool and all untill you realise you would still have to tell newbie, do 4 jump toward system X to buy and inject the book and then stop your skill queu so you can apply your SP to this "mandatory" skill. The currently proposed method is more like "Here, you can try anything you want and make your path from there knowing they can go in pretty much any direction without having to buy/inject any skill for at least the basic steps of nearly every carrer line.
Unallocated SP is much more useful for vets rolling alt than rookie who barely know anything about the game. No need to give any additional slight edge to vets than they already have. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2281
|
Posted - 2015.09.29 13:27:01 -
[11] - Quote
Gregor Parud wrote:It seems like a decent enough spread although there's more emphasis on armour than shield, I realise those armour skills are also prereqs but it wouldn't hurt to add a few points into shield as well just to make it even/fair. It's the same thing for turrets vs missiles, yes more ships use turrets but that doesn't change the fact that this current allocation "punishes" someone for choosing to use them. Combined it effectively says "don't use shield tanking missile ships".
Then again it's just nuances, percentage point differences, but it does kinda stand out.
From the OP, there is supposed to be slight difference in the starting kit depending on the weapon system. Not sure if this also apply to tank because it's not mentioned in Rise's post... |
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